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    This is the personal blog of Simon Kendrick and covers my interests in media, technology and popular culture. All opinions expressed are my own and may not be representative of past or present employers
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The general public doesn’t need an iPad

iPad - evolution by Steve JobsSteve Jobs’ powers of presentation and salesmanship have been well remarked upon. However, one statement in his recent keynote address launching the iPad jarred for me.

All of us use laptops and smartphones now

Who is this “us”? The people in the audience? The people in Apple’s target market? Because it certainly isn’t everyone.

Data from Brandheld indicates 24% of UK mobile phone owners aged 16 or over think they have a smartphone (given our consumer-friendly definition of one), while 59% say that they have a laptop with wireless broadband. 17% say that they have access to both.

To an extent, this is just me being pedantic. Of course everyone doesn’t have a smartphone or laptop. Not everyone has a phone of any kind, let alone food, clothing or shelter.

A device doesn’t necessarily need 95% penetration to be ubiquitous; it merely needs to be the most desirable. Look at the iPhone. While sales are still increasing, probably no more than 1 in 20 people in the UK currently own one. Yet it has defined the category.

But I think the turn of phrase is interesting because it indicates the scope of the iPad. It is not a mainstream device. Not yet, anyway.

More so than the iPod and iPhone, the iPad is a disruptive technology. The market for tablet computers isn’t yet fully defined. There is no well established pre-cursor like the Walkman or Nokia series to create consumer expectation, for Apple to then surpass. The Kindle, the e-reader et al are nothing more than niche.

Unlike the iPod and iPhone, there is no obvious unique selling point to differentiate the device. Certainly, nothing to rival “1,000 songs in your pocket” or touch screen mobile web browsing. It will be a tough sell.

The five (original) steps in Everett Rogers diffusion of innovations model are

  • Awareness
  • Interest
  • Trial
  • Evaluation
  • Adoption

With disruptive technologies, the challenge is getting beyond the second stage. Aside from going to the Apple store on Regent Street in London, the only opportunity people in the UK will have to trial the technology is by testing an iPad that a friend or associate purchased. The path to adoption will be very slow.

Additionally, interest piques if, in general terms, a device is able to demonstrably save someone time, money or effort. The iPad appears to be a jack of all trades, but is it a master of any?

  • Web browsing: Web browsers themselves are optimised for mouse and keyboard navigation. Nevertheless, touch-screen specific web applications can modify and improve the experience
  • Video: Video is passive, so a touch screen isn’t really relevant. For lengthy programmes, the iPad will also become uncomfortable unless some sort of docking station is purchased in addition
  • Reading: This is where the potential lies. Somewhat unfairly, the iPad is essentially a glorified Kindle. But as with the Kindle, the high outlay and the ongoing costs render it worthwhile to only the most avid readers
  • Music: There seems to be little discernable additional benefit
  • Gaming: There is some real opportunity for multi-touch gaming but there is also a danger the iPad gets caught between the more portable iPhone and the more immersive Project Natal/Motion sensitive in-home gaming
  • Photos: There are certainly advantages to storing and displaying photos, but the lack of camera on the iPad is a startling omission
  • Brushes – an application that could be genuinely useful, but it is not a deal-breaker. Unless you want to pay $500 for a glorified etch-a-sketch.

Admittedly, the first generation iPod (bulky, mac only) and iPhone (2G, no GPS or cut, copy & paste) were relatively poor. A killer feature could emerge on the 2nd or 3rd generation iPad. But at this stage, it appears to be little more than a status symbol for a small niche of technology enthusiasts to store next to their minidisc, neo geo and em@iler.

sk

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IAB Mobile Forum

Last Wednesday I attended the IAB‘s mobile forum (presentations are uploaded here).

It was an illuminating afternoon, though mainly in terms of what I didn’t take away. Mobile is still nascent as a media platform, and the industry understanding of it is still at a fairly basic (in my opinion) level.

Most information on how people use mobile seems to be on potential behaviour rather than actual (though there were exceptions).   As such, the emphasis of the event was very much on inspiration rather than effectiveness or impact. In part because of the fragmented nature of mobile (different handsets, networks, operating systems, functionality etc), it is difficult to emerge with overarching advice on using mobile.

However, it is clear that it is a medium ripe for innovation. Nearly all of the speakers had case studies as illustrations on how mobile can be used in new and interesting ways. These include:

  • Fitness First cold-texting people with information on their local gym (once people had responded with their postcode)
  • Comic Relief raising £7.8m through people messaging in to pledge donations that would be added to their monthly bill
  • The ringtone from the Cadbury’s “eyebrows” advert was downloaded over 250,000 times in less than a month
  • Pizza Hut’s pizza-building application where you can shake to remove toppings, click to order it (including regional discounts) and play a game while you wait for it to arrive
  • Ikea augmented reality tool to superimpose furniture into your living room
  • An Ocado shopping app that requires a four digit pin rather than a username/password each time you want to purchase.

Despite not coming away stunned, there were some useful pieces of information that I picked up at the event.

  • Chris Boddice from O2 made the comparison of a mobile phone to a personal assistant or life manager – it can do everything from diary management to your shopping via being an alarm clock
  • Alex Kozloff from Orange made the point that in addition to being relevant and innovative, mobile marketing also needs to reassure. Trust is much more of an issue on your mobile (it has people’s lives on it, yet there is no anti-virus or anti-phishing software) and so consumers need to be reassured that your site/brand is trusted and that they aren’t going to be surreptitiously charged for anything. For people who pay for their data, zero-rating can be used whereby the advertiser foots the data charges to visit that site.
  • Justyn Lucas from yodel warned of advertisers getting blinded by technology, and that the role of mobile should be established before deciding on how to proceed. In fairness, integrated marketing is hardly a new piece of information, but it is worth re-iterating
  • Jonathan Abrahams from Admob revealed that they are now seeing more traffic from Andriod than they are from Windows Mobile. This reinforces the asymmetry of mobile use in that while iPhones and Google phones still have relatively small penetration, they are driving the use of the mobile internet
  • The IAB’s Jon Mew said that the user experience should be paramount when browsing – from their first ad effectiveness study (for KitKat), they noted that respondents were much more likely to remember the ad if they had enjoyed browsing the site. Furthermore, regular users of the site were more likely to notice the ads (this was contrary to my assumption that the novelty of mobile ads would cause stand-out, but this effect is no different to other media platforms)
  • Tim Hussain from BSkyB had some great tips on apps – which he argued should provide a richer more creative experience for your customer. He also alluded to the asymmetry of action – in 6 weeks more people were using the Sky EPG on the iphone than on the 300 other handsets it is available on AND the pc combined. He pointed out that the iPhone has a massive advantage in that, from our iPods, we are familiar with iTunes and the iTunes store and so the comprehension barrier has already been overcome.

Tim’s six tips for apps were

  1. Understand the target audience
  2. Ensure the app is different to a mobile website
  3. Make it a destination, not a driver
  4. It should either save time or kill time (I liked this point, even if it does overlook the other uses of an app, such as inspiration)
  5. The idea should be aligned with the brand
  6. The app should be integrated to the wider campaign

Additional statistics I picked up from the event were:

  • Gartner predict that by 2012, 70% of all phones will be smartphones
  • There is an average of 37 apps per iPhone in the UK
  • Orange research suggests that 87% of mobile media users (“anything that a message can be delivered through” – so including SMS) use it at home
  • 95% of us don’t switch our phones off
  • Yahoo! is bigger than Google in mobile search (though I think this will change as iPhone/Google phones etc take share away from the network portals)

Although I didn’t pick up as much new information or knowledge as I was anticipating, it was an event worth attending. I’d particularly recommend Tim’s presentation on apps  – it can be downloaded here.

As the industry develops and matures, it is inevitable that our understanding of consumer behaviour and marketing effectiveness will improve – from my various discussions with people in the space there is definitely a market opportunity to fulfill some of these needs. I’m confident that the study I’m about to embark upon will contribute to this.

sk

Image credit: http://www.flickr.com/photos/kamshots/

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Foursquare uses for my iPhone

In my post on mobile yesterday, I mentioned that the mobile internet is changing people’s conception of what a mobile can do.

Initially, a mobile phone was purely about communication. This is no longer the case. Broadly speaking, there are four main ways in which a mobile phone is now used:

  • Communication
  • Information
  • Entertainment
  • Utility

To illustrate the multiple ways in which a mobile phone can now be used, I shall give personal examples of how I have been using my iPhone in the month or so I have had it.

Foursquare is Mashable’s tip for the tool that makes location-based services acceptable for the masses. It is not yet available in London, but offers a nice title for the below 4×4 (i.e. four squared) examination of my behaviour.

By the way, I am not going to do a Morgan Stanley and extrapolate one person’s experiences into the behaviour of an entire generation. This is anecdotal only.

Communication

  • Phone – this has been relegated to the position of “just another app”. On the iPhone, it has equal prominence with Mail, Safari and iPod
  • Mail – I have both my Essential and Gmail accounts set up, and reply to emails when away from my desk/home
  • Tweetdeck – my preferred Twitter client, which is free and works extremely well as an app
  • Facebook – A big driver of mobile internet use, according to this report

Information

  • BBCReader – this is an unofficial tool; the BBC should bring an official version to market as it is incredibly useful. I cache all of the top stories onto my phone memory, and then am able to browse the news while on the tube
  • NYTimes – similar to the above, except that it is official and thus much smoother. They’ve started experimenting with disruptive interstitial ads, which I am willing to put up with in exchange for free access
  • London Tube Deluxe – there are free versions available, but a handy tool to keep abreast of closures and delays, as well as planning journeys
  • Flixster – it is US focused, but it does recognise my UK location and tells me my local cinemas and the showings. I can see the Rotten Tomatoes ratings, and review films I go on to see.

Entertainment

  • Slugger – the game that has seen most usage. An addictive home-run derby game, which uses the iPhone motion detector as the aim for your swing
  • iPod – ingeniously, this continues to work in the background while other apps are used. Apps themselves shut down when not in primary use, which means that if the Spotify app is approved, listeners will not be able to do anything else while using
  • Tap Tap Revenge – a Guitar Hero esque game that provides free tracks to play along to, with the option of going on to buy them
  • Simon The Sorcerer – I only downloaded this Monday and haven’t played it yet, but loved it when I was a kid. And at £1.19 it is far cheaper than any (legal) PC version

Utility

  • Calendar – it automatically syncs with Outlook but not Gmail (annoyingly)
  • Clock – I use my phone as an alarm clock. I’m not alone.
  • Camera – I still carry around a digital camera for events, but the camera is good enough for basic daylight photos that can be quickly emailed
  • Voice Memos – I haven’t had a great deal of need to use this yet. Aside from Twin Peaks impressions – “Diane, I am holding in my hand a small box of chocolate bunnies”.

In terms of weight of behaviour, I would estimate the majority of my behaviour is centred on information and entertainment. My phone is incredibly useful in particular situations (thanks to my dodgy sense of direction) but I derive the most consistent usage on my commute. Reading material (whether free newspapers, a book or the Economist), my “standalone” iPod and my Nintendo DS are all seeing far less usage as a result.

However, this is just one anecdote. Some may use it primarily as a communication tool (whether telephony or social media) and others as a utility (e.g. Nike+).

One of the greatest things about the App store is the customization it affords us. Rather than just changing the look of a phone, we can now alter the functionality.

Therefore, if we are to understand how mobile media is to be used (and potentially how it can be monetized), we first need to understand people’s motivations and interests. And since customization is near limitless, we need to try and do this at the individual level.

sk

Image credit: http://www.flickr.com/photos/sigalakos/

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