How can gaming principles be used in research? This is a fascinating area that I know Tom Ewing has been spending some time thinking about. I haven’t, but a combination of some frustrations on a project and reading this excellent presentation, entitled “Pawned. Gamification and its discontents”, got me thinking specifically about how gaming principles [...]
Filed under: gaming, research | Tagged: Data quality, Gamification, gaming, incentives, Market research, online surveys | 5 Comments »


